Files
coolify/tests/Feature/BuildServerFallbackPolicyTest.php
T
Andras BacsaiandClaude Opus 5.5 3e2fff0609 fix(deployments): stop the build server helper when a deployment is cancelled
Save build_server_id as soon as a build server is selected, so the cancel
cleanup finds the helper container on the build server. Let the final
helper stop run after a cancel.

Closes #12383

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 11:43:04 +01:00

504 lines
24 KiB
PHP

<?php
use App\Exceptions\DeploymentException;
use App\Jobs\ApplicationDeploymentJob;
use App\Models\Application;
use App\Models\ApplicationDeploymentQueue;
use App\Models\ApplicationSetting;
use App\Models\Environment;
use App\Models\InstanceSettings;
use App\Models\Project;
use App\Models\Server;
use App\Models\Team;
use Illuminate\Foundation\Testing\RefreshDatabase;
uses(RefreshDatabase::class);
beforeEach(function () {
InstanceSettings::forceCreate(['id' => 0]);
Server::flushIdentityMap();
});
afterEach(function () {
Server::flushIdentityMap();
});
function makeBuildServerSelectionJob(Team $team, Server $deploymentServer, array $applicationAttributes = [], bool $buildServerEnabled = true, bool $restartOnly = false): array
{
$project = new Project;
$project->setRelation('team', $team);
$environment = new Environment;
$environment->setRelation('project', $project);
$settings = new ApplicationSetting;
$settings->is_build_server_enabled = $buildServerEnabled;
$application = new Application;
$application->forceFill(array_merge(['build_pack' => 'nixpacks'], $applicationAttributes));
$application->setRelation('environment', $environment);
$application->setRelation('settings', $settings);
$deploymentQueue = Mockery::mock(ApplicationDeploymentQueue::class);
$job = (new ReflectionClass(ApplicationDeploymentJob::class))->newInstanceWithoutConstructor();
foreach ([
'application' => $application,
'application_deployment_queue' => $deploymentQueue,
'server' => $deploymentServer,
'restart_only' => $restartOnly,
] as $property => $value) {
(new ReflectionProperty(ApplicationDeploymentJob::class, $property))->setValue($job, $value);
}
return [$job, $deploymentQueue];
}
function invokeBuildServerSelection(ApplicationDeploymentJob $job): void
{
(new ReflectionMethod(ApplicationDeploymentJob::class, 'selectBuildServer'))->invoke($job);
}
function selectedBuildServer(ApplicationDeploymentJob $job): Server
{
return (new ReflectionProperty(ApplicationDeploymentJob::class, 'build_server'))->getValue($job);
}
function usesRemoteBuildServer(ApplicationDeploymentJob $job): bool
{
return (new ReflectionProperty(ApplicationDeploymentJob::class, 'use_build_server'))->getValue($job);
}
function makeRoleServer(Team $team, string $role): Server
{
$server = Server::factory()->create(['team_id' => $team->id]);
$server->settings()->update([
'is_reachable' => true,
'is_usable' => true,
'server_role' => $role,
'is_build_server' => $role === 'build',
'is_swarm_worker' => false,
'force_disabled' => false,
]);
return $server->fresh();
}
test('teams allow deployment server fallback by default', function () {
$team = Team::factory()->create();
$deploymentServer = Server::factory()->create(['team_id' => $team->id]);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldReceive('addLogEntry')
->once()
->with('No suitable build server found. Using the deployment server.');
invokeBuildServerSelection($job);
expect($team->fresh()->is_build_server_fallback_enabled)->toBeTrue()
->and(selectedBuildServer($job)->is($deploymentServer))->toBeTrue();
});
test('strict teams fail when no dedicated build server is available', function () {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = Server::factory()->create(['team_id' => $team->id]);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => invokeBuildServerSelection($job))
->toThrow(DeploymentException::class, 'No available dedicated build server was found.');
});
test('strict teams reject ineligible dedicated build servers', function (array $settings) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = Server::factory()->create(['team_id' => $team->id]);
$buildServer = Server::factory()->create(['team_id' => $team->id]);
$buildServer->settings()->update(array_merge([
'is_reachable' => true,
'is_usable' => true,
'server_role' => 'build',
'is_build_server' => true,
'is_swarm_worker' => false,
'force_disabled' => false,
], $settings));
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => invokeBuildServerSelection($job))
->toThrow(DeploymentException::class, 'No available dedicated build server was found.');
})->with([
'unreachable' => [['is_reachable' => false]],
'unusable' => [['is_usable' => false]],
'force-disabled' => [['force_disabled' => true]],
'swarm worker' => [['is_swarm_worker' => true]],
]);
test('strict teams use an available dedicated build server', function () {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = Server::factory()->create(['team_id' => $team->id]);
$buildServer = Server::factory()->create(['team_id' => $team->id]);
$buildServer->settings()->update([
'is_reachable' => true,
'is_usable' => true,
'server_role' => 'build',
'is_build_server' => true,
'force_disabled' => false,
]);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldReceive('update')->with(['build_server_id' => $buildServer->id])->once()->andReturnTrue();
$deploymentQueue->shouldReceive('addLogEntry')
->once()
->with("Found a suitable build server ({$buildServer->name}).");
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($buildServer))->toBeTrue();
});
test('strict teams do not treat combined servers as dedicated build servers', function () {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, 'both');
makeRoleServer($team, 'both');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => invokeBuildServerSelection($job))
->toThrow(DeploymentException::class, 'No available dedicated build server was found.');
});
test('build server selection only picks dedicated build servers', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'both');
makeRoleServer($team, 'both');
makeRoleServer($team, 'both');
makeRoleServer($team, 'deployment');
$buildServer = makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldReceive('update')->with(['build_server_id' => $buildServer->id])->once()->andReturnTrue();
$deploymentQueue->shouldReceive('addLogEntry')->once()->with("Found a suitable build server ({$buildServer->name}).");
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($buildServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeTrue();
});
test('fallback builds on the deployment server instead of another combined server', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'both');
makeRoleServer($team, 'both');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer);
$deploymentQueue->shouldNotReceive('update');
$deploymentQueue->shouldReceive('addLogEntry')->once()->with('No suitable build server found. Using the deployment server.');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
});
test('deployments-only servers build on a dedicated build server without the application setting', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
makeRoleServer($team, 'both');
$buildServer = makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app'], buildServerEnabled: false);
$deploymentQueue->shouldReceive('update')->with(['build_server_id' => $buildServer->id])->once()->andReturnTrue();
$deploymentQueue->shouldReceive('addLogEntry')->once()->with("Found a suitable build server ({$buildServer->name}).");
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($buildServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeTrue();
});
test('deployments-only servers never fall back to building themselves', function (bool $buildServerEnabled) {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
makeRoleServer($team, 'both');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app'], $buildServerEnabled);
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => invokeBuildServerSelection($job))
->toThrow(DeploymentException::class, "The deployment server ({$deploymentServer->name}) is set to deployments only");
})->with([
'application uses a build server' => [true],
'application builds on the deployment server' => [false],
]);
test('deployments-only servers need a registry image for remote builds', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, buildServerEnabled: false);
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => invokeBuildServerSelection($job))
->toThrow(DeploymentException::class, 'Set a Docker image name');
});
test('deployments-only servers restart without a registry image', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
$buildServer = makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, buildServerEnabled: false, restartOnly: true);
$deploymentQueue->shouldReceive('update')->with(['build_server_id' => $buildServer->id])->once()->andReturnTrue();
$deploymentQueue->shouldReceive('addLogEntry')->once()->with("Found a suitable build server ({$buildServer->name}).");
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($buildServer))->toBeTrue();
});
test('deployments-only servers can restart when no build server is available', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, buildServerEnabled: false, restartOnly: true);
$deploymentQueue->shouldReceive('addLogEntry')->once()->with('No suitable build server found. Using the deployment server.');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
});
test('deployments-only servers do not need a build server when nothing is built', function (string $buildPack) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, 'deployment');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['build_pack' => $buildPack], buildServerEnabled: false);
$deploymentQueue->shouldNotReceive('addLogEntry');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
})->with(['dockerimage', 'dockercompose']);
test('applications on combined servers build locally unless they use a build server', function () {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, 'both');
makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, buildServerEnabled: false);
$deploymentQueue->shouldNotReceive('addLogEntry');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
});
function markAsAdditionalServer(ApplicationDeploymentJob $job, bool $forceRebuild = false): void
{
(new ReflectionProperty(ApplicationDeploymentJob::class, 'is_this_additional_server'))->setValue($job, true);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'force_rebuild'))->setValue($job, $forceRebuild);
}
test('additional deployments-only servers pull the registry image without a build server', function (bool $buildServerEnabled) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, 'deployment');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app'], $buildServerEnabled);
markAsAdditionalServer($job);
$deploymentQueue->shouldNotReceive('update');
$deploymentQueue->shouldReceive('addLogEntry')->once()->with('Additional server: pulls the image from the registry, no build server needed.');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
})->with([
'application uses a build server' => [true],
'application builds on the deployment server' => [false],
]);
test('additional servers do not use a build server when the application enables one', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'both');
makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app']);
markAsAdditionalServer($job);
$deploymentQueue->shouldNotReceive('update');
$deploymentQueue->shouldReceive('addLogEntry')->once()->with('Additional server: pulls the image from the registry, no build server needed.');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
});
test('additional deployments-only servers pull the image even when the build cache is disabled', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app']);
markAsAdditionalServer($job, forceRebuild: true);
$deploymentQueue->shouldReceive('addLogEntry');
invokeBuildServerSelection($job);
expect((new ReflectionProperty(ApplicationDeploymentJob::class, 'force_rebuild'))->getValue($job))->toBeFalse();
});
test('main deployments-only servers still require a build server', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app']);
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => invokeBuildServerSelection($job))
->toThrow(DeploymentException::class, "The deployment server ({$deploymentServer->name}) is set to deployments only, and no usable build server was found.");
});
test('additional deployments-only servers fail instead of building when the registry image is missing', function (bool $restartOnly) {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'deployment');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app'], restartOnly: $restartOnly);
markAsAdditionalServer($job);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'saved_outputs'))->setValue($job, collect());
(new ReflectionProperty(ApplicationDeploymentJob::class, 'pull_request_id'))->setValue($job, 0);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'production_image_name'))->setValue($job, 'ghcr.io/coollabsio/app:abc123');
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => (new ReflectionMethod(ApplicationDeploymentJob::class, 'should_skip_build'))->invoke($job))
->toThrow(DeploymentException::class, 'Image (ghcr.io/coollabsio/app:abc123) not found in the registry; the main server must push it first.');
})->with([
'deploy' => [false],
'restart' => [true],
]);
test('additional servers that can build still pull the image when the build cache is disabled', function (string $role) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, $role);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app']);
markAsAdditionalServer($job, forceRebuild: true);
$deploymentQueue->shouldReceive('addLogEntry')->once()->with('Additional server: pulls the image from the registry, no build server needed.');
invokeBuildServerSelection($job);
expect((new ReflectionProperty(ApplicationDeploymentJob::class, 'force_rebuild'))->getValue($job))->toBeFalse()
->and(usesRemoteBuildServer($job))->toBeFalse();
})->with([
'deployments and builds' => ['both'],
'builds only' => ['build'],
]);
test('additional Compose servers that can build keep a disabled build cache', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'both');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['build_pack' => 'dockercompose', 'docker_registry_image_name' => 'ghcr.io/coollabsio/app']);
markAsAdditionalServer($job, forceRebuild: true);
$deploymentQueue->shouldReceive('addLogEntry');
invokeBuildServerSelection($job);
expect((new ReflectionProperty(ApplicationDeploymentJob::class, 'force_rebuild'))->getValue($job))->toBeTrue();
});
test('additional servers that can build fail instead of building when the registry image is missing', function (string $role, bool $restartOnly) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, $role);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app'], restartOnly: $restartOnly);
markAsAdditionalServer($job);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'saved_outputs'))->setValue($job, collect());
(new ReflectionProperty(ApplicationDeploymentJob::class, 'pull_request_id'))->setValue($job, 0);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'production_image_name'))->setValue($job, 'ghcr.io/coollabsio/app:abc123');
$deploymentQueue->shouldNotReceive('addLogEntry');
expect(fn () => (new ReflectionMethod(ApplicationDeploymentJob::class, 'should_skip_build'))->invoke($job))
->toThrow(DeploymentException::class, 'Image (ghcr.io/coollabsio/app:abc123) not found in the registry; the main server must push it first. Additional servers do not build, so they run the same image as the main server.');
})->with([
'deployments and builds, deploy' => ['both', false],
'deployments and builds, restart' => ['both', true],
'builds only, deploy' => ['build', false],
]);
test('strict teams restart on the deployment server when no build server is available', function (string $role, bool $buildServerEnabled) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, $role);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, buildServerEnabled: $buildServerEnabled, restartOnly: true);
$deploymentQueue->shouldNotReceive('update');
$deploymentQueue->shouldReceive('addLogEntry')->once()->with('No suitable build server found. Using the deployment server.');
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($deploymentServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeFalse();
})->with([
'deployments-only server' => ['deployment', false],
'application uses a build server' => ['both', true],
]);
test('strict teams restart on an available build server', function () {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, 'deployment');
$buildServer = makeRoleServer($team, 'build');
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, buildServerEnabled: false, restartOnly: true);
$deploymentQueue->shouldReceive('update')->with(['build_server_id' => $buildServer->id])->once()->andReturnTrue();
$deploymentQueue->shouldReceive('addLogEntry')->once()->with("Found a suitable build server ({$buildServer->name}).");
invokeBuildServerSelection($job);
expect(selectedBuildServer($job)->is($buildServer))->toBeTrue()
->and(usesRemoteBuildServer($job))->toBeTrue();
});
test('a restart that has to rebuild applies the build server rules again', function (string $role, bool $buildServerEnabled, string $message) {
$team = Team::factory()->create(['is_build_server_fallback_enabled' => false]);
$deploymentServer = makeRoleServer($team, $role);
[$job, $deploymentQueue] = makeBuildServerSelectionJob($team, $deploymentServer, ['docker_registry_image_name' => 'ghcr.io/coollabsio/app'], buildServerEnabled: $buildServerEnabled, restartOnly: true);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'is_this_additional_server'))->setValue($job, false);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'saved_outputs'))->setValue($job, collect());
(new ReflectionProperty(ApplicationDeploymentJob::class, 'pull_request_id'))->setValue($job, 0);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'production_image_name'))->setValue($job, 'ghcr.io/coollabsio/app:abc123');
$deploymentQueue->shouldReceive('addLogEntry');
invokeBuildServerSelection($job);
expect(fn () => (new ReflectionMethod(ApplicationDeploymentJob::class, 'should_skip_build'))->invoke($job))
->toThrow(DeploymentException::class, $message);
})->with([
'deployments-only server' => ['deployment', false, 'is set to deployments only, and no usable build server was found.'],
'application uses a build server' => ['both', true, 'No available dedicated build server was found.'],
]);
test('the selected build server is saved on the deployment so a cancel finds the helper container', function () {
$team = Team::factory()->create();
$deploymentServer = makeRoleServer($team, 'both');
$buildServer = makeRoleServer($team, 'build');
[$job] = makeBuildServerSelectionJob($team, $deploymentServer);
$deployment = ApplicationDeploymentQueue::query()->create([
'application_id' => '1',
'deployment_uuid' => 'build-server-cancel-test',
'server_id' => $deploymentServer->id,
]);
(new ReflectionProperty(ApplicationDeploymentJob::class, 'application_deployment_queue'))->setValue($job, $deployment);
invokeBuildServerSelection($job);
// execute_remote_command() refreshes the deployment before each command.
$deployment->refresh();
expect($deployment->build_server_id)->toBe($buildServer->id)
->and(ApplicationDeploymentQueue::query()->find($deployment->id)->build_server_id)->toBe($buildServer->id);
});